Lonestar Scratchers

Methodology and data

Where the numbers come from

How a game is scored

For a game with price p, tiers with prize a, printed n, claimed c, and about T tickets printed:

Every scratch game pays out well under 100%. Texas games are designed between roughly 55% and 80%. Ranking by payout now finds the least-bad ticket on a given day, and the delta finds games that have drifted in your favour because the big prizes have not been hit yet. Nothing here changes the fact that the expected outcome of any purchase is a loss.

Scratch Match

We enumerate every multiset of current price points that sums to your budget (up to 20 tickets), fill each price slot with the best game or two by payout now, and rank the combinations by expected return. The three shown always include a one-ticket option and a multi-ticket option when both exist.

Hot shops

Each retailer within your radius gets a hot score: for each claim of $600 or more in the window, log10(amount) × 0.5^(age in days ÷ 60). Recent wins count more, and the log keeps one jackpot from dominating forever. We also show the average and median amount per claim, the largest win, and the number of $10,000+ wins. Lottery claim centers and promotional accounts are excluded.

Read this honestly: tickets are printed and shipped at random, so a store's past winners do not change the odds on the next ticket it sells. High-volume stores show more winners because they sell more tickets. The map answers "where have people been winning lately", nothing more.

Data status